Developed by TERC, Math Packs are sets of math games designed for use in a wide range of settings at home, at parent evenings, as a library resource, at after school programs or clubs, and in class with a substitute teacher. Each Math Pack contains everything needed to play three or four related games, including directions, score sheets, and a durable set of materials. Math Packs also contain:
- a list of the key math concepts that children practice each time they play;
- a range of variations, including ways to adjust the games to provide more or less challenge;
- tips for playing each game, so that all players get the most out of learning and playing together!
Math Pack 1 Counting Games: How Many in All?
These games (Collect 15, Collect 25, and Ten Turns) engage players in counting and keeping track of their collections of coins and colorful chips. Players need to make sure they always know exactly how many they have and the winner is the player with the most at the end of the game! It's easy to adjust these games so that children can work with numbers up to 20, up to 50, or even larger numbers. Math Skills: counting; adding; comparing numbers; coin values and equivalencies; Ages: 5-8; ISBN: 076-900-1521
Math Pack 2 Number Games from 10 to 20: More, Less, or Equal?
In these games (Double Compare, Tens Go Fish, Total of Ten, and Close to 20), players combine and compare numbers up to 20. Players need to work accurately and the winners are those who can use their number cards to make the most combinations of 10, the largest sum, and the sum closest to 20! Math Skills: adding; subtracting; addition and subtraction facts; Ages: 5-8; ISBN: 076-900-153X
Math Pack 3 Data Games: Use the Clues!
These games (Guess My Button, Guess My Rule, and Guess My Number), involve players in using clues to discover a secret object, rule, or number. The games are easy to adjust for children of different ages. You can play just about anywhere at home, in the park, on a bus! Math Skills: sorting and classifying; forming and testing hypotheses; logical thinking; features of numbers such as even, odd, multiple, and factor; Ages: 5-12; ISBN: 076-900-1548
Math Pack 4 Computational Games: How Close Can You Get?
In these games (Close to 100/Close to 1000, Close to 0, and The Estimation Game), players are challenged to use their number cards to create math problems with an answer closest to a target number such as 100, 0, .1, or 1000. Players also try to beat the clock as they estimate solutions to difficult problems! Math Skills: adding, subtracting, multiplying, and dividing with whole numbers and decimals; estimating; place value; Ages: 8-12; ISBN: 076-900-1556
